2D Platformer · Student Project · Unity

Starchild

A semi-complete 2D platformer built for Bachelor's 2D game design class.

My Role

Producer

Starchild was produced for my Bachelor's 2D Game Design class — a semester-long project where I served as Producer, coordinating art and design deliverables to hit a hard academic deadline.

Working under a tight semester timeline required constant scope awareness. I kept the team focused on the vertical slice: what had to be polished, what could be cut, and what needed to be done first.

  • Coordinated art and design deliverables across a semester deadline
  • Managed scope and prioritized features for a polished vertical slice
2D Platformer Capstone Producer Student Project

Gameplay

Dev Playthrough